AI Insights · Timothy · July 2021
Top 5 iOS Racing Games in Belgium: Q2 2021 Performance
Discover the top-performing iOS racing games in Belgium for Q2 2021, with insights on downloads, revenue, and active users.
In the second quarter of 2021, the top 5 iOS racing games in Belgium showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a breakdown of the key statistics from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw notable fluctuations in its weekly downloads, starting with a high of 26.8K in late March and dropping to around 3.2K by early May. However, there was a resurgence to nearly 6K by the end of June. Weekly revenue varied significantly, peaking at approximately $79 in the last week of June. Active users also showed a dynamic trend, peaking at 52.8K in the first week of April before settling at around 19.6K by the end of the quarter.
Happy Printer, published by Freeplay LLC, experienced a steady decline in weekly downloads from early April, starting at 8K and reaching a low of 1.1K in early June. However, there was a notable increase to nearly 5K by the end of June. The game’s active user base followed a similar pattern, peaking at 11.6K in mid-April and dropping to 2.5K in early June, before rising again to 7.3K by the end of the quarter.
Shoe Race by BoomHits sp. z o.o. showed a gradual decline in weekly downloads throughout the quarter, from a high of 3.8K in mid-April to just above 200 by the end of June. The active users followed this downward trend, starting at 5.3K in mid-April and decreasing to 775 by late June.
Shortcut Run, developed by Voodoo, had a significant drop in downloads from 7.5K in early April to around 200 in early June, with a slight increase to 365 by the end of the quarter. The active user count mirrored this trend, starting at 15.1K in early April and decreasing to 2.5K by the end of June.
aquapark.io, another title from Voodoo, maintained a more stable performance. Weekly downloads stayed relatively consistent, with a notable peak to 1.2K in the last week of June. Revenue showed a modest increase, peaking at $20 in late June. Active users remained steady, averaging around 8K throughout the quarter, with a peak of 10.5K in early April.
For more detailed insights and comprehensive data on mobile app performance, visit Sensor Tower.